If you haven't heard, Justin Bell is working on a new Columbus Crew badge a day for the month of February 2014 over on his Massive City FFC site. I have a great deal of respect for what he is doing, it is not easy.
As part of Justin's campaign he has asked other folks to submit their ideas, so here is my first one.
The purpose of this is that of temporary nature and strictly made for black and white only. My idea for it would be for it only to be used for the next three years while the franchise found her identity under new ownership.
No "banana kit" or "canaries". It shall be black. Tell Adidas, tell the home side, tell Don Garber. Black until further notice. This not only gives time for the new group to figure things out but also pays respect to the legendary vision of Lamar Hunt and all the men and women who lead the way here in town.
IDEA BEHIND IT
Columbus, Ohio is obviously named after Christopher Columbus. Many know him as world traveler and famed European discoverer of America. Modern history is telling us that... well, it's complicated. That said, it doesn't really change the fact that the town I now live in is named for the guy.
This badge a modification of the flag Christoper Columbus sailed under. The icon of the cross has many, many different meanings over the centuries and placing it here in a modern sports badge will never work but I guess I don't really care.
Right now I'm more interested in meaning. Maybe later on, if I can muster up enough energy, I will whip up a non-offensive, social media acceptably crest that I think the Crew / MLS will do. That's more of a predictive exercise though, also... kinda not worth it.
Originality is what carries value here.
Tuesday, February 4, 2014
Monday, February 3, 2014
Gathering Crew Crest Thoughts, Affinity
An Affinity Diagram is a tool that is used to organize a lot of thoughts into their natural relationships. It's a project management tool, it simplifies feedback so you don't waste time on things that don't matter.
In a recent article over at Fox Sports new Columbus Crew owner Anthony Precourt made a few comments about the team and the team's badge. The badge has become somewhat of a big topic in Columbus in part because the Crew are one of only two teams to have not changed it but also because Precourt has talked about it so much he has had to clarify statements, clarifying statements.
Regardless. The Affinity Diagram process cares not.
The Fox Sports article was picked up by MLSsoccer.com where they pulled out the badge comments. Because. They also posted up Precourts clarifying statements for good measure.
This brought in a good bit of comments, so I grabbed the first 57 and went to work (white collar via blue collar experience type work)...
First up is just the count of comments as broken up in to groups (chosen by me). I felt the categories representative.
General
Something that doesn't really lean either way on change, like: "MLS is changing!"
Critical / Against Change
I had to pull it out of a flat out don't change because this group didn't really say, more of: "you mean the investment manager that bought a pro team does not relate to the working class?"
Don't Change
This is where someone is okay with the current logo: "I agree. I love the uniqueness of the Crew logo."
Critical of Owner
This wasn't that unexpected because of the way MLSsoccer framed the article by putting in Precourts clarification. It shows some weakness and people like to attack that. Example: "Dude just say you want to change the crest. Enough said."
Change It
Self explanatory, "time for a cool new but tasteful look"
Critical / For Change
Critical of look but doesn't say change it, like: "It looks like a U10 kids logo and just feels semi-pro if you ask me."
Not Related
Some other comment like "go revs!"
Positive of Owner
"Reminds me of Robb Heineman here in KC.. I like it. The league more owners and guys running things like this."
This second chart shows the number of likes each one of the comments got. Negatives were included (dropping the number of likes). "Likes" have become a very powerful tool in business. Think about that each time you click on something. You just became useful data!
CONCLUSIONS
What this tells us is that if Precourt wants to minimize the fallout after he changes his "logo" he needs to work on the fans a bit. There seem to be more (or at the least, about the same) that are passionate about the current look.
It is a little surprising that people generally didn't mind the logo but you have to expect that after almost twenty years that would be the case.
Anyhow, the badge is getting a face lift, this much we know. The backlash after the change is what needs controlled. It can be. Trust the tools.
In a recent article over at Fox Sports new Columbus Crew owner Anthony Precourt made a few comments about the team and the team's badge. The badge has become somewhat of a big topic in Columbus in part because the Crew are one of only two teams to have not changed it but also because Precourt has talked about it so much he has had to clarify statements, clarifying statements.
Regardless. The Affinity Diagram process cares not.
The Fox Sports article was picked up by MLSsoccer.com where they pulled out the badge comments. Because. They also posted up Precourts clarifying statements for good measure.
This brought in a good bit of comments, so I grabbed the first 57 and went to work (white collar via blue collar experience type work)...
First up is just the count of comments as broken up in to groups (chosen by me). I felt the categories representative.
General
Something that doesn't really lean either way on change, like: "MLS is changing!"
Critical / Against Change
I had to pull it out of a flat out don't change because this group didn't really say, more of: "you mean the investment manager that bought a pro team does not relate to the working class?"
Don't Change
This is where someone is okay with the current logo: "I agree. I love the uniqueness of the Crew logo."
Critical of Owner
This wasn't that unexpected because of the way MLSsoccer framed the article by putting in Precourts clarification. It shows some weakness and people like to attack that. Example: "Dude just say you want to change the crest. Enough said."
Change It
Self explanatory, "time for a cool new but tasteful look"
Critical / For Change
Critical of look but doesn't say change it, like: "It looks like a U10 kids logo and just feels semi-pro if you ask me."
Not Related
Some other comment like "go revs!"
Positive of Owner
"Reminds me of Robb Heineman here in KC.. I like it. The league more owners and guys running things like this."
This second chart shows the number of likes each one of the comments got. Negatives were included (dropping the number of likes). "Likes" have become a very powerful tool in business. Think about that each time you click on something. You just became useful data!
CONCLUSIONS
What this tells us is that if Precourt wants to minimize the fallout after he changes his "logo" he needs to work on the fans a bit. There seem to be more (or at the least, about the same) that are passionate about the current look.
It is a little surprising that people generally didn't mind the logo but you have to expect that after almost twenty years that would be the case.
Anyhow, the badge is getting a face lift, this much we know. The backlash after the change is what needs controlled. It can be. Trust the tools.
File Under
2014 columbus crew,
anthony precourt,
blue collar,
no brow,
no collar,
white collar
Sunday, February 2, 2014
The 6th Helltown Beer Game of the Year
Every year I pick my favorite video game of the past twelve months or so and 'tis time for it once again. This feature has become sort of how I mark time here at Helltown.
THE 2013 HELLTOWN GAME OF THE YEAR IS LAST OF US
Naughty Dog is a one of the handful of studios that seem to be doing it right and are on top of their game. Directors Bruce Straley, Neil Druckmann... Designer Jacob Minkoff... Artists Erick Pangilinan and Nate Wells... I want to list them all because of the impact this game had on me.
I've never finished a game and sat in amazement as all credits rolled, save for this one. A lot of times in games finishing it is more of a relief. An "alright, let's wrap this up already" type thing.
One of the great things about video games is that the good ones have a distinct feel that you can play around in. When done right, a game has a sort of fourth dimension over other mediums; gameplay. That, along with design, artwork, colors in Last of Us feel distinct and fresh even though the story of post apocalyptic earth his getting an extreme workout right now.
The main game dynamic is that of protecting something you perceive as not being able to protect itself. This isn't necessarily new but one that has never been mastered. In the case of Last of Us it is a little girl. You do, at different points in the experience play them both but you mainly control Joel.
Joel is a middle aged man who lost his daughter during the beginnings of the apocalypse (which, in this game is a fungus that overtakes the minds of humans making them crazy). Years and years after that, Joel ends up helping / taking cross country a girl named Ellie who is about his daughters age when she died.
The story choice to make the protagonist a 50-ish person is different and refreshing in that Joel is somewhat grumpy and showing that age. His history is hidden from Ellie. Joel hides it but it is an ever present plot point.
The video above has some of the hallmarks of a Naughty Dog game. Writing, story, artwork, animation... Oftentimes a story / cut scene spills over to the gameplay seamlessly in Last of Us and it never feels forced or out of place. You also are always aware of what is going on (in large AAA games the main story line can get lost, happens quite a bit).
Another game mechanic that worked extremely well was how dangerous the world around you felt. It is a rare game where you do not play a super man / godlike character. In Last of Us have to approach things with a plan or you will die. This tightened the survival, protection role you play to levels that sometimes had me turning off the game because of the intensity.
The ever present danger never really goes away but as you progress you can craft better tools to increase your chances in a fight or, at least, know when not to fight. Firing a weapon or getting tangled in a fist fight feels meaty, raw. Not mindless.
In this next video you'll get a really good feel for how the game plays. Much of it is like this. Again, the story is clear, objectives (get to the bridge) are simple and the environment is breathtaking.
Fair warning; this is a brutal scene in the game. It serves to show the impact of real actions not cartoonish ones that so often plague games.
The world in this game is alive and just about every character (friend or foe) is unique. None of what is happening above is mindless or out of place. Instead of 50 bad guys to worry about there are only a handful and they are just trying to survive as you are.
You'll again notice the banter between the two characters, this is not unusual as this is how the story is told and how you become invested in what is happening.
It's hard to classify Last of Us a landmark game or some sort of crowning achievement in gaming. There are great games coming out almost monthly now but this one stands above the rest last year.
--------------------------
THE ALMOST 2013 GotY IS ASSASSIN'S CREED BLACK FLAG
"In a world without gold, we might have been heroes!" - Edward 'Blackbeard' Thatch
Assassin's Creed IV is a fantastic game that had to grow on me a little bit but just like any good work of entertainment and art, it did. There is so much worthwhile to do in this game it's nuts. It's also beautiful and gives you plenty of reasons pause. Like, physically pause and watch the sunset drifting in the middle of the Caribbean.
Producer Martin Schelling and Mission Director Ashraf Ismail started this project back in 2011, which explains a lot by way of the incomplete nature of ACIII, which I about consider to be the greatest game that almost was. What melted my heart about ACIII was the time period, story and artwork. It's an amazing, amazing game but it was not a finished product.
Something else that hurt the previous installment in this series was the jumping between past and near future. Nothing horribly wrong with jumping back and forth but the jumps were too harsh and disconnected.
I can see why now knowing that the next installment was getting a ton of attention because there was a lot of the story that was going nowhere. Another reason for the attention is because the game was also released on the Xbox One, the version that I played (am still playing).
There are parts of the AC series that still exist that maybe shouldn't. The jumping back in for in time still there but the story in the present has lightened up. Another thing I despised was the game asking me to rate each mission when completed. I realize that crowd feedback can make games more fun but I don't elements that take away from the immersion. Immersion is one of the greatest qualities in games.
Maybe part of me wanted to give ACIII game of the year last year but I just couldn't and am now wanting to give the award to a finished work in the same series. That could be part of it I suppose but shouldn't take away from how fun this whole series is.
PREVIOUS HELLTOWN WINNERS
2013: Last of Us
2012: Sleeping Dogs
2011: Skyrim
2010: Red Dead Redemption / Heavy Rain
2009: Uncharted 2
2008: Call of Duty: Modern Warfare
OTHER NOTABLES FROM 2013
Football Manager 14 is probably my runner up, if I did such a thing. Along with it being insanely fun (and near on mandatory for anyone who writes about soccer) above all, it is a gamer's game. In fact, it was good enough that I did a full review of it over at Massive Report.
Next up would have to be Splinter Cell Blacklist. This is personal pick for me because I have a great, fun history playing this game with friends. Blacklist was a true return to Chaos Theory. There were many points in the game where I just had a huge smile on my face. Any game that does that is a winner.
Tomb Raider had a semi-reboot this year and did very well. The game is very fun and very similar to the Uncharted series of games. If there was one game to recommend as a surprise game, it's Tomb Raider.
Last game to mention this year is the big one: Grand Theft Auto V. It's a blast to play and well done. This one just seemed a little too modern for me. Too cynical. Difficult to put my finger on it but after Rockstar games like Red Dead Redemption and even LA Noire, this one seemed spiteful, and too many times not fun.
As a technical achievement, the GTA V world is nearly second to none. It's got everything, you can do everything. LA looks spectacular. Separating out three playable characters into what is basically each one of GTA's demographics was ambitious, but they pulled it off pretty well.
Could be that somewhere in there is part of the problem though. Suffers a bit from a disjointed story. The game just wants to be everything. All at once. The other problem with the game is that I can't think of anyone that I would recommend it too.
Hoping that Rockstar leans towards something a little more interesting in the next few years.
-------------------
All I got for now. Looking forward to a great gaming year in 2014. The great and mighty Mark McCracken sent me over a Ouya recently so looking forward to digging into that this year as well!
THE 2013 HELLTOWN GAME OF THE YEAR IS LAST OF US
Naughty Dog is a one of the handful of studios that seem to be doing it right and are on top of their game. Directors Bruce Straley, Neil Druckmann... Designer Jacob Minkoff... Artists Erick Pangilinan and Nate Wells... I want to list them all because of the impact this game had on me.
I've never finished a game and sat in amazement as all credits rolled, save for this one. A lot of times in games finishing it is more of a relief. An "alright, let's wrap this up already" type thing.
One of the great things about video games is that the good ones have a distinct feel that you can play around in. When done right, a game has a sort of fourth dimension over other mediums; gameplay. That, along with design, artwork, colors in Last of Us feel distinct and fresh even though the story of post apocalyptic earth his getting an extreme workout right now.
The main game dynamic is that of protecting something you perceive as not being able to protect itself. This isn't necessarily new but one that has never been mastered. In the case of Last of Us it is a little girl. You do, at different points in the experience play them both but you mainly control Joel.
Joel is a middle aged man who lost his daughter during the beginnings of the apocalypse (which, in this game is a fungus that overtakes the minds of humans making them crazy). Years and years after that, Joel ends up helping / taking cross country a girl named Ellie who is about his daughters age when she died.
The story choice to make the protagonist a 50-ish person is different and refreshing in that Joel is somewhat grumpy and showing that age. His history is hidden from Ellie. Joel hides it but it is an ever present plot point.
The video above has some of the hallmarks of a Naughty Dog game. Writing, story, artwork, animation... Oftentimes a story / cut scene spills over to the gameplay seamlessly in Last of Us and it never feels forced or out of place. You also are always aware of what is going on (in large AAA games the main story line can get lost, happens quite a bit).
Another game mechanic that worked extremely well was how dangerous the world around you felt. It is a rare game where you do not play a super man / godlike character. In Last of Us have to approach things with a plan or you will die. This tightened the survival, protection role you play to levels that sometimes had me turning off the game because of the intensity.
The ever present danger never really goes away but as you progress you can craft better tools to increase your chances in a fight or, at least, know when not to fight. Firing a weapon or getting tangled in a fist fight feels meaty, raw. Not mindless.
In this next video you'll get a really good feel for how the game plays. Much of it is like this. Again, the story is clear, objectives (get to the bridge) are simple and the environment is breathtaking.
Fair warning; this is a brutal scene in the game. It serves to show the impact of real actions not cartoonish ones that so often plague games.
The world in this game is alive and just about every character (friend or foe) is unique. None of what is happening above is mindless or out of place. Instead of 50 bad guys to worry about there are only a handful and they are just trying to survive as you are.
You'll again notice the banter between the two characters, this is not unusual as this is how the story is told and how you become invested in what is happening.
It's hard to classify Last of Us a landmark game or some sort of crowning achievement in gaming. There are great games coming out almost monthly now but this one stands above the rest last year.
--------------------------
THE ALMOST 2013 GotY IS ASSASSIN'S CREED BLACK FLAG
"In a world without gold, we might have been heroes!" - Edward 'Blackbeard' Thatch
Assassin's Creed IV is a fantastic game that had to grow on me a little bit but just like any good work of entertainment and art, it did. There is so much worthwhile to do in this game it's nuts. It's also beautiful and gives you plenty of reasons pause. Like, physically pause and watch the sunset drifting in the middle of the Caribbean.
Producer Martin Schelling and Mission Director Ashraf Ismail started this project back in 2011, which explains a lot by way of the incomplete nature of ACIII, which I about consider to be the greatest game that almost was. What melted my heart about ACIII was the time period, story and artwork. It's an amazing, amazing game but it was not a finished product.
Something else that hurt the previous installment in this series was the jumping between past and near future. Nothing horribly wrong with jumping back and forth but the jumps were too harsh and disconnected.
I can see why now knowing that the next installment was getting a ton of attention because there was a lot of the story that was going nowhere. Another reason for the attention is because the game was also released on the Xbox One, the version that I played (am still playing).
There are parts of the AC series that still exist that maybe shouldn't. The jumping back in for in time still there but the story in the present has lightened up. Another thing I despised was the game asking me to rate each mission when completed. I realize that crowd feedback can make games more fun but I don't elements that take away from the immersion. Immersion is one of the greatest qualities in games.
Maybe part of me wanted to give ACIII game of the year last year but I just couldn't and am now wanting to give the award to a finished work in the same series. That could be part of it I suppose but shouldn't take away from how fun this whole series is.
PREVIOUS HELLTOWN WINNERS
2013: Last of Us
2012: Sleeping Dogs
2011: Skyrim
2010: Red Dead Redemption / Heavy Rain
2009: Uncharted 2
2008: Call of Duty: Modern Warfare
OTHER NOTABLES FROM 2013
Football Manager 14 is probably my runner up, if I did such a thing. Along with it being insanely fun (and near on mandatory for anyone who writes about soccer) above all, it is a gamer's game. In fact, it was good enough that I did a full review of it over at Massive Report.
Next up would have to be Splinter Cell Blacklist. This is personal pick for me because I have a great, fun history playing this game with friends. Blacklist was a true return to Chaos Theory. There were many points in the game where I just had a huge smile on my face. Any game that does that is a winner.
Tomb Raider had a semi-reboot this year and did very well. The game is very fun and very similar to the Uncharted series of games. If there was one game to recommend as a surprise game, it's Tomb Raider.
Last game to mention this year is the big one: Grand Theft Auto V. It's a blast to play and well done. This one just seemed a little too modern for me. Too cynical. Difficult to put my finger on it but after Rockstar games like Red Dead Redemption and even LA Noire, this one seemed spiteful, and too many times not fun.
As a technical achievement, the GTA V world is nearly second to none. It's got everything, you can do everything. LA looks spectacular. Separating out three playable characters into what is basically each one of GTA's demographics was ambitious, but they pulled it off pretty well.
Could be that somewhere in there is part of the problem though. Suffers a bit from a disjointed story. The game just wants to be everything. All at once. The other problem with the game is that I can't think of anyone that I would recommend it too.
Hoping that Rockstar leans towards something a little more interesting in the next few years.
-------------------
All I got for now. Looking forward to a great gaming year in 2014. The great and mighty Mark McCracken sent me over a Ouya recently so looking forward to digging into that this year as well!
File Under
assassin's creed IV black flag,
FM14,
game of the year,
GTAV,
lara croft,
last of us,
video games
Friday, January 31, 2014
Reported Arrieta Salary Drop, Common?
Sources have told the Columbus Dispatch that Jairo Arrieta's 2014 salary will be half of what it was last year.
It seems like a lot so I pulled up MLS salaries since 2010 to see how many examples there are of a player taking a 50% pay cut year over year. Turns out there are a handful every year (including new head coach Gregg Berhalter in 2011).
ARRIETA'S NEW DEAL
Jairo carried a guaranteed 2013 wage of $225k so we are likely looking at a new deal of around 110k or so. From a team perspective this takes my estimated open cap space from $600 to 700k.
On the right nav of the desktop version of Helltown is my updated summary. I'll try and keep it up to date throughout the rest of the offseason.
50% SALARY CUTS NOT COMMON
But they do happen. Year to year from 2010 to 2012 I see about 10 players that saw their wages get slashed in half (well, redo a deal that cut it). Things changed a bit last year as 14 different players had salaries cut in half (about 2% of all league players).
Notables 2012-13: Shalrie Joseph, Corben Bone, Chad Barrett, Blair Gavin, Michael Nanchoff, Conor Casey and Danny Mwanga. Others like Kevin Hartman, Brian Ching, Jamie Smith and Ramiro Corrales were last year victory lap deals.
One cut I didn't notice was Rich Balchan. He went from $69k in 2012 back down to the league minimum of $36k last year.
The player most like Jairo might be Chad Barrett who went from 253k in 2012 to 111k last year.
It seems like a lot so I pulled up MLS salaries since 2010 to see how many examples there are of a player taking a 50% pay cut year over year. Turns out there are a handful every year (including new head coach Gregg Berhalter in 2011).
ARRIETA'S NEW DEAL
Jairo carried a guaranteed 2013 wage of $225k so we are likely looking at a new deal of around 110k or so. From a team perspective this takes my estimated open cap space from $600 to 700k.
On the right nav of the desktop version of Helltown is my updated summary. I'll try and keep it up to date throughout the rest of the offseason.
50% SALARY CUTS NOT COMMON
But they do happen. Year to year from 2010 to 2012 I see about 10 players that saw their wages get slashed in half (well, redo a deal that cut it). Things changed a bit last year as 14 different players had salaries cut in half (about 2% of all league players).
Notables 2012-13: Shalrie Joseph, Corben Bone, Chad Barrett, Blair Gavin, Michael Nanchoff, Conor Casey and Danny Mwanga. Others like Kevin Hartman, Brian Ching, Jamie Smith and Ramiro Corrales were last year victory lap deals.
One cut I didn't notice was Rich Balchan. He went from $69k in 2012 back down to the league minimum of $36k last year.
The player most like Jairo might be Chad Barrett who went from 253k in 2012 to 111k last year.
File Under
2014 columbus crew,
jairo arrieta,
major league soccer,
salary
Thursday, January 30, 2014
Adding Indy Eleven to Crew, Dayton Coverage
Expect more Indy Eleven coverage along with the Columbus Crew and Dayton Dutch Lions this year on Helltown.
MLS is has really gotten tangled in their own web of rules, regulations and restrictions. Commissioner Don Garber recently went as far as to state on national television that they (MLS) are making it up as they go. This was infuriating and completely unacceptable to any fan that was there with the league when it took shape back in the mid-nineties and bought in to the spunky, can-do league hellbent on soccer survival in the US.
I'll keep pondering, analyzing and picking apart the Crew but Indy will be getting some coverage in this space. Not only because they are a pro team in my local region but because I like what the NASL is doing.
I watched a number of NASL games last year (Railhawks still my first love) and the level of play is very good, the fans are passionate and they are a breath of fresh air to these increasingly clogged MLS lungs.
The league also trusts ownership and spend wisely and does not put a cap on wages.
INDY ELEVEN
Ersal Ozdemir CEO of the Keystone Construction Company is putting this thing together. The official announcement came last April and the team starts play this year in NASL play.
There is a lot to get excited about with this team. They've got a ownership group that is well rooted in the state if Indiana (their logo reflects this) and an experienced team of people running operations.
Indy is thinking big having already taken deposits on 7000+ season tickets (putting them at Columbus Crew levels), so they have some right to shoot for the moon. Hopefully without massive taxpayer help, however.
----------
Indy Eleven is still working on a roster but they do have a good group signed up right now. One of which includes former Crew draft pick and Cleveland, Ohio native Kyle Hyland.
PLAYER (NOTE)
Kristian Nicht (Bundesliga, USL Pro)
Nathan Sprenkel
Kyle Hyland (Columbus Crew)
Erick Norales (Los Catrachos)
Baba Omosegbon
Chris Wey
Walter RamÃrez (San Antonio Scorpions)
Brad Ring (San Jose Earthquakes)
Mike Ambersley (all over, USL, NASL, MLS)
Pedro Ferreira-Mendes (on notorious Cal FC team)
Don Smart
Things are moving fast before the club's first opener on April 12th.
Which reminds me... even though Indy has a small budget, they will be competing for players 20-30 on the MLS rosters in the region. Namely the Chicago Fire and the Columbus Crew.
With Dayton affiliating with the Crew this should get real interesting, real fast. Stay tuned.
MORE ON NASL
For an excellent primer on the league head on over HERE. Dcn. Joseph Suaiden just wrote an excellent two part piece on the NASL and where it is within the landscape of US Soccer.
MLS is has really gotten tangled in their own web of rules, regulations and restrictions. Commissioner Don Garber recently went as far as to state on national television that they (MLS) are making it up as they go. This was infuriating and completely unacceptable to any fan that was there with the league when it took shape back in the mid-nineties and bought in to the spunky, can-do league hellbent on soccer survival in the US.
I'll keep pondering, analyzing and picking apart the Crew but Indy will be getting some coverage in this space. Not only because they are a pro team in my local region but because I like what the NASL is doing.
I watched a number of NASL games last year (Railhawks still my first love) and the level of play is very good, the fans are passionate and they are a breath of fresh air to these increasingly clogged MLS lungs.
The league also trusts ownership and spend wisely and does not put a cap on wages.
INDY ELEVEN
Ersal Ozdemir CEO of the Keystone Construction Company is putting this thing together. The official announcement came last April and the team starts play this year in NASL play.
There is a lot to get excited about with this team. They've got a ownership group that is well rooted in the state if Indiana (their logo reflects this) and an experienced team of people running operations.
Indy is thinking big having already taken deposits on 7000+ season tickets (putting them at Columbus Crew levels), so they have some right to shoot for the moon. Hopefully without massive taxpayer help, however.
----------
Indy Eleven is still working on a roster but they do have a good group signed up right now. One of which includes former Crew draft pick and Cleveland, Ohio native Kyle Hyland.
PLAYER (NOTE)
Kristian Nicht (Bundesliga, USL Pro)
Nathan Sprenkel
Kyle Hyland (Columbus Crew)
Erick Norales (Los Catrachos)
Baba Omosegbon
Chris Wey
Walter RamÃrez (San Antonio Scorpions)
Brad Ring (San Jose Earthquakes)
Mike Ambersley (all over, USL, NASL, MLS)
Pedro Ferreira-Mendes (on notorious Cal FC team)
Don Smart
Things are moving fast before the club's first opener on April 12th.
Which reminds me... even though Indy has a small budget, they will be competing for players 20-30 on the MLS rosters in the region. Namely the Chicago Fire and the Columbus Crew.
With Dayton affiliating with the Crew this should get real interesting, real fast. Stay tuned.
MORE ON NASL
For an excellent primer on the league head on over HERE. Dcn. Joseph Suaiden just wrote an excellent two part piece on the NASL and where it is within the landscape of US Soccer.
File Under
2014 columbus crew,
dayton dutch lions,
indy eleven,
kyle hyland,
nasl,
usl pro
On Independent Coverage...
People complain that Soccer in the US lacks independent coverage. But try and give independent coverage and watch the guards kick you out.
— Josh Guesman (@jguesman) January 30, 2014
Tuesday, January 28, 2014
Short Follow-up to MLS: Is It Worth Watching?
By: Vidda "JibJab" Grubin
Are we as fans supposed to go to games and root for the league instead of our team?
I ask; because, some of the recent moves by the
Thus the unmistakeable contradiction inherent in single-entity Major League Soccer, which makes business decisions for the league's benefit, while those decisions simultaneously give a handful of teams a distinct advantage over most other teams.
I hate to simply complain; so, here's an idea. The money is flowing. Double the salary cap. Reduce the number of Designated Players each team can sign to two...and flipping stick to that number.
And, here's the result (I base this on watching the league operate and what certain amounts of money have been able to buy over the years). $7 million dollars could easily see each team signing four or five players of Guillermo Barros Schelotto's class. This would still leave in the range of $3-3.5 million for the rest of the roster, and no one player would have to be earning only $40,000 a year. Players around the world, I think, would jump at the chance to come the States to play for about $600,000 a year.
If the NFL can create a structure that makes it so its fans aren't having to, constantly, make up fairy tales as to why it's okay that those other teams in their league are spending ten to thirty times what we are spending, then crap, Major League Soccer should be able to achieve the same level playing field.
I despise the discussions that I am still forced to have with both my MLS loving friends and my only marginally aware of MLS friends. You know the discussions where someone says "Bradley and Defoe sure make Toronto FC a much better side. Wish we had those kind of players." And then you say "Yeah, but it's good for the league and we get to watch them play."
That exchange makes me feel stupid, really, really stupid.
How bout this discussion with a less MLS interested friend.
"I read something online this morning about Major League Soccer. You're into the Crew. How come Toronto, Seattle and NY get to spend so much more money than the Crew?"
And you reply, "Oh, well, each team is allowed three designated players. And it's up to the owners of each team to pay for them."
Your friend comes back with, "I thought the league was single-entity, and like the NFL there is a hard salary cap?"
"Oh, sure, there's a salary cap, but there's also this stuff called allocation money. Of course, no one really knows how the allocation money thing works."
"Wouldn't the league be better for the fans if they just stuck with a hard salary cap and let the owners, managers, and players compete to see who's best?"
".................Ummm, yeah, but you see..............Oh, f### it. This shit makes me feel like an idiot. Lets go get a beer."
Sometimes I feel like all of us Crew, Fire, Timber's, etc. fans are Sgt. Schultz and Major League Soccer is Col. Hogan. It's funny for a while, and then...not so much.
Monday, January 27, 2014
Major League Soccer: Is It Worth Watching?
Painting: Death at Sea
Artist: Georg Luhrig
Blog By: Vidda “JibJab” Grubin
Major League Soccer, our team the Columbus Crew, and sport in general offer all of us something which is often hard to define, and mostly forgotten or misunderstood in modern society. As spectators, our sport (in its purest form) provides us a chance to escape into what should be a competition free from the anxiety and occasionally crushing reality of human existence.
The above statement is the liberally educated, and annoying way of saying “Life sometimes sucks.”
With its rules, regulations, stop lights, yield signs, and “ism’s”: capitalism, socialism, communism, religionism, and fanaticism’s of all shapes, sizes and delusion... modern life can be all sorts of big bouncy balls of misery inducing suckage.
Picture your world as a tiny room filled to knee level with smooshy rubber balls. Each ball is approximately the size of those wonderful red dodge ball balls of your long ago elementary school days. (For those of you squirming and mumbling “When is this jib jabbering bastard going to talk about Major League Soccer? It’s in the damn title!” Please be patient, and keep your “Stand Your Ground” spastically twitching finger off the trigger)
Back to the room full of red rubber balls. The balls represent facets of our, oh so fascinating, human condition. Upon each red elastic potential projectile is stamped concepts such as: ‘Get Ahead’ ‘Pay the Bills’ ‘Be on Time’ ‘Walk-Don’t Run’ ‘Private-No Trespassing’ ‘Pre-emptive Attack’ ‘Drones’ ‘Nosy Spying Assholes’ ‘You’re Fired’ ‘Bankruptcy’ ‘Divorce’ ‘Mom, Dad, My Girlfriend is Pregnant’ and my all-time favorite ‘Dirty Diaper.’
Whenever one of these “life-events” pops magically into our everyday world a red rubber ball starts a-bouncing. The norm for most of us sees at least four or five of the wicked red monsters bouncing crazily around our tiny room at any given time. Sometimes we attempt to catch one or two while artfully dodging the others. Some days we simply plop our overwhelmed asses down in the sea of red balls and let the ricocheting responsibilities wack us over, and over, and over. I don’t advocate this docile tactic with regard to the ‘Dirty Diaper.’ It’s just not a good idea. On the other hand, when faced with ‘Mom, Dad, My Girlfriend is Pregnant’ I highly recommend at least a day of lying prone and unmoving amidst the red rubber. Oh, and keep a pint handy.
Certainly all is not doom, gloom and red rubber missiles? You are correct. There is lots of space in your room, space filled with joy and happiness; but, what’s the point of talking about that cuddly kitten, heart-string tickling nonsense? Let’s talk soccer.
Because of crushing, anxiety inducing, reality, we humans crave escape. More precisely, we yearn to find a place where, whether participating or spectating, we know the playing field is level and our deep-seated unconscious understanding of the random competitive nature of life can play out as un-redballaffected as possible. Soccer contains within it the tantalizing promise of just such an escape.
That “tantalizing” promise is not an empty promise. Put a group of human beings on a 120 yard by 80 yard pristine green field, or upon a rock-strewn dirt playground. Throw out a soccer ball, and let un-redballaffected nature play-out. This is what each of us yearns for deep inside our soul. This is why we watch. This is why we play. When something crosses over from the red rubber ball side into the humans, a patch of dirt, and a soccer ball side we get pissed, and rightfully so.
(As an aside, I do realize that we all get lots more out of sport than the topic I’m addressing, things like exercise (which most of us need more of), camaraderie and the odd ego boost)
We don’t shrug our shoulders and smile when hearing about the latest athletes to test positive for PED’s. Well, some of us might, but that’s a blog entry for the Psych Profile of the Pathetically Justifying Personality Disorder blog. Those PED users are spitting on our escape seeking souls. Worse, they are tearing apart the heart and mind woven tapestry which leads us to endeavor to participate or spectate.
When Lance Armstrong doped in order to win the Tour De France, he stepped over the ancient line which separates our everyday lives and the part of our lives where we hope to experience life untouched by the everyday.
When FIFA broker’s back room deals for where World Cups will be held, we are offended. We instinctually know that FIFA is messing with the sanctity of the hoped for playing-out of un-redballaffected nature.
Other examples from soccer of cheating our soul of what it yearns and seeks escape within: Betting scandals; players who twist the outcome of a game by means such as purposely attempting to be shown a red card; owners bribing officials to make favorable calls for their team; players diving in order to draw fouls not commited; leagues which manipulate the distribution of players to its teams or change the rules under which the league and teams play.
The last item in the list above is an inelegant dig at Major League Soccer and its structure, or, in some instances, lack thereof. It is why this Helltownbeer blog entry exists, and is the sole reason for the preceding, mind numbing, paragraphs. What I’m trying to say is, Major League Soccer has begun to increase the number of big bouncy balls of misery inducing suckage within its tiny room.
Before I continue let me state, without reservation, that I have been both a supporter of the single entity structure of Major League Soccer, and impressed by the deftness with which the people who run the league have handled the ups and downs MLS has encountered over the years. This past perspective does not preclude me from being baffled, and even upset, by some of the recent happenings within our league.
Throughout most of our league’s history the playing field has been relatively consistent and level. There may have been things done to try and prop-up some franchises over the years. (Miami Fusion, Tampa Bay Mutiny) There may have been instances where allocation rules were bent or manipulated to allow certain players to go to certain teams. Some of these happenings have bothered me, as I’m sure they have bothered other MLS fans; but, the end result has generally been an honest, competitive, game on the field of play.
If the field of play is to stay honest and competitive, and MLS is to continue growing as a single entity business/sports league, then the people making the rules must understand they are at a significant moment in the league’s development. This moment has been brought on by the usual suspect...money.
Gobs and gobs of money, in the form of billionaire owners and hundreds of millions of dollars in TV and advertising revenue, has invaded the American soccer scene. The Dark Lord is knocking on the front door. It’s decision time.
Choices recently made by our league point in a disturbing direction. One team spending $100 million dollars, while others spend $3.5 million? MLS fronting the money so that one team can pay a whopping transfer fee for a single player, while other teams sign, perhaps, one moderately priced designated player. When decisions like these are made, especially within the context of single-entity, they tear apart the heart and mind woven tapestry which leads us to endeavor to spectate. If the murky temptress fortune has arrived (don’t kid yourself, she has), a clear headed evaluation of what Major League Soccer hopes to look like thirty years from now needs to be undertaken, and the resulting conclusions carefully considered. Only then should significant decisions be made.
Does our beloved league open the front door, accept the cash while politely denying the Dark Lord admittance, and become a transparent, aboveboard single-entity juggernaut hell bent on creating a level playing field upon which the managers and players can compete for our escapist needs? Or, does our beloved league open the front door, invite the black-robed death merchant in, and stumble sickly down a path of back-room decisions made on the pretense that they are good for business? Or, does our beloved league open the front door, take the cash, toss aside single-entity and see how far the individual owners can ride the flying coffin that is unchecked ego-driven capitalist competition?
I sure hope those in charge of Major League Soccer choose kicking the creepy bastard out after accepting the money, while simultaneously keeping single-entity, shining a light on the process of running the league and sticking to a model which gives each team an unwavering amount of the new found greenbacks. If this is the choice made at this crucial moment in American soccer’s history all of us can stand proudly wearing our scarves, hats, and team jerseys knowing that what we watch in our stadiums is as un-redballaffected as possible.
Artist: Georg Luhrig
Blog By: Vidda “JibJab” Grubin
Major League Soccer, our team the Columbus Crew, and sport in general offer all of us something which is often hard to define, and mostly forgotten or misunderstood in modern society. As spectators, our sport (in its purest form) provides us a chance to escape into what should be a competition free from the anxiety and occasionally crushing reality of human existence.
The above statement is the liberally educated, and annoying way of saying “Life sometimes sucks.”
With its rules, regulations, stop lights, yield signs, and “ism’s”: capitalism, socialism, communism, religionism, and fanaticism’s of all shapes, sizes and delusion... modern life can be all sorts of big bouncy balls of misery inducing suckage.
Picture your world as a tiny room filled to knee level with smooshy rubber balls. Each ball is approximately the size of those wonderful red dodge ball balls of your long ago elementary school days. (For those of you squirming and mumbling “When is this jib jabbering bastard going to talk about Major League Soccer? It’s in the damn title!” Please be patient, and keep your “Stand Your Ground” spastically twitching finger off the trigger)
Back to the room full of red rubber balls. The balls represent facets of our, oh so fascinating, human condition. Upon each red elastic potential projectile is stamped concepts such as: ‘Get Ahead’ ‘Pay the Bills’ ‘Be on Time’ ‘Walk-Don’t Run’ ‘Private-No Trespassing’ ‘Pre-emptive Attack’ ‘Drones’ ‘Nosy Spying Assholes’ ‘You’re Fired’ ‘Bankruptcy’ ‘Divorce’ ‘Mom, Dad, My Girlfriend is Pregnant’ and my all-time favorite ‘Dirty Diaper.’
Whenever one of these “life-events” pops magically into our everyday world a red rubber ball starts a-bouncing. The norm for most of us sees at least four or five of the wicked red monsters bouncing crazily around our tiny room at any given time. Sometimes we attempt to catch one or two while artfully dodging the others. Some days we simply plop our overwhelmed asses down in the sea of red balls and let the ricocheting responsibilities wack us over, and over, and over. I don’t advocate this docile tactic with regard to the ‘Dirty Diaper.’ It’s just not a good idea. On the other hand, when faced with ‘Mom, Dad, My Girlfriend is Pregnant’ I highly recommend at least a day of lying prone and unmoving amidst the red rubber. Oh, and keep a pint handy.
Certainly all is not doom, gloom and red rubber missiles? You are correct. There is lots of space in your room, space filled with joy and happiness; but, what’s the point of talking about that cuddly kitten, heart-string tickling nonsense? Let’s talk soccer.
Because of crushing, anxiety inducing, reality, we humans crave escape. More precisely, we yearn to find a place where, whether participating or spectating, we know the playing field is level and our deep-seated unconscious understanding of the random competitive nature of life can play out as un-redballaffected as possible. Soccer contains within it the tantalizing promise of just such an escape.
That “tantalizing” promise is not an empty promise. Put a group of human beings on a 120 yard by 80 yard pristine green field, or upon a rock-strewn dirt playground. Throw out a soccer ball, and let un-redballaffected nature play-out. This is what each of us yearns for deep inside our soul. This is why we watch. This is why we play. When something crosses over from the red rubber ball side into the humans, a patch of dirt, and a soccer ball side we get pissed, and rightfully so.
(As an aside, I do realize that we all get lots more out of sport than the topic I’m addressing, things like exercise (which most of us need more of), camaraderie and the odd ego boost)
We don’t shrug our shoulders and smile when hearing about the latest athletes to test positive for PED’s. Well, some of us might, but that’s a blog entry for the Psych Profile of the Pathetically Justifying Personality Disorder blog. Those PED users are spitting on our escape seeking souls. Worse, they are tearing apart the heart and mind woven tapestry which leads us to endeavor to participate or spectate.
When Lance Armstrong doped in order to win the Tour De France, he stepped over the ancient line which separates our everyday lives and the part of our lives where we hope to experience life untouched by the everyday.
When FIFA broker’s back room deals for where World Cups will be held, we are offended. We instinctually know that FIFA is messing with the sanctity of the hoped for playing-out of un-redballaffected nature.
Other examples from soccer of cheating our soul of what it yearns and seeks escape within: Betting scandals; players who twist the outcome of a game by means such as purposely attempting to be shown a red card; owners bribing officials to make favorable calls for their team; players diving in order to draw fouls not commited; leagues which manipulate the distribution of players to its teams or change the rules under which the league and teams play.
The last item in the list above is an inelegant dig at Major League Soccer and its structure, or, in some instances, lack thereof. It is why this Helltownbeer blog entry exists, and is the sole reason for the preceding, mind numbing, paragraphs. What I’m trying to say is, Major League Soccer has begun to increase the number of big bouncy balls of misery inducing suckage within its tiny room.
Before I continue let me state, without reservation, that I have been both a supporter of the single entity structure of Major League Soccer, and impressed by the deftness with which the people who run the league have handled the ups and downs MLS has encountered over the years. This past perspective does not preclude me from being baffled, and even upset, by some of the recent happenings within our league.
Throughout most of our league’s history the playing field has been relatively consistent and level. There may have been things done to try and prop-up some franchises over the years. (Miami Fusion, Tampa Bay Mutiny) There may have been instances where allocation rules were bent or manipulated to allow certain players to go to certain teams. Some of these happenings have bothered me, as I’m sure they have bothered other MLS fans; but, the end result has generally been an honest, competitive, game on the field of play.
If the field of play is to stay honest and competitive, and MLS is to continue growing as a single entity business/sports league, then the people making the rules must understand they are at a significant moment in the league’s development. This moment has been brought on by the usual suspect...money.
Gobs and gobs of money, in the form of billionaire owners and hundreds of millions of dollars in TV and advertising revenue, has invaded the American soccer scene. The Dark Lord is knocking on the front door. It’s decision time.
Choices recently made by our league point in a disturbing direction. One team spending $100 million dollars, while others spend $3.5 million? MLS fronting the money so that one team can pay a whopping transfer fee for a single player, while other teams sign, perhaps, one moderately priced designated player. When decisions like these are made, especially within the context of single-entity, they tear apart the heart and mind woven tapestry which leads us to endeavor to spectate. If the murky temptress fortune has arrived (don’t kid yourself, she has), a clear headed evaluation of what Major League Soccer hopes to look like thirty years from now needs to be undertaken, and the resulting conclusions carefully considered. Only then should significant decisions be made.
Does our beloved league open the front door, accept the cash while politely denying the Dark Lord admittance, and become a transparent, aboveboard single-entity juggernaut hell bent on creating a level playing field upon which the managers and players can compete for our escapist needs? Or, does our beloved league open the front door, invite the black-robed death merchant in, and stumble sickly down a path of back-room decisions made on the pretense that they are good for business? Or, does our beloved league open the front door, take the cash, toss aside single-entity and see how far the individual owners can ride the flying coffin that is unchecked ego-driven capitalist competition?
I sure hope those in charge of Major League Soccer choose kicking the creepy bastard out after accepting the money, while simultaneously keeping single-entity, shining a light on the process of running the league and sticking to a model which gives each team an unwavering amount of the new found greenbacks. If this is the choice made at this crucial moment in American soccer’s history all of us can stand proudly wearing our scarves, hats, and team jerseys knowing that what we watch in our stadiums is as un-redballaffected as possible.
Sunday, January 26, 2014
Crew Roster Development Gap
(After taking a look at the Crew / Dayton affiliation in my last post, I am now taking a wider view of what all MLS teams are doing to develop roster players and where the Crew fall in).
---------------------------
The recent announcement between the Columbus Crew and Dayton Lions has had time to soak now and after considering the pros and cons of the affiliation I believe it has to be in intermediate step, not the final goal.
After looking though each Major League Soccer team's college age development programs I've discovered that with the loss of a full reserve team and the lack of a U23 team the Crew have set themselves back from most of the other teams in the league.
As things stand right now, the Crew are one of just four MLS teams with no post high school development team of their own.
REASON FOR CONCERN
This is an issue for the Crew because of the big number of college age players they have brought on (having only an affiliation with a USL Pro team severely cuts opportunity for mins, looked at it in last post).
Ross Friedman, Matt Walker, Ben Sweat, Matt Wiet are players just added that could use a full reserve team season. There are other players, like; Brad Stuver, Justin Meram, Ryan Finley, Ben Speas, Shawn Sloan, Aaron Schenfeld that would benefit as well.
In recent years these players would have been able to gain competitive minutes on the reserve team.
ARMS RACE
Since MLS announced that teams had to either field a "B" team in USL Pro or affiliate by 2015 we have seen only one side decide to go with the first option (The LA Galaxy), and another 10 go with the 2nd. The rest are still hanging on to the MLS Reserve League for one more year.
If you were to quick score on post high school development opportunities for each MLS team by their U23 (or anything beyond U18) and their reserve preferences on a 1 (worst) to 4 (best) it would look like this:
QUICK SCORE : TEAM
8 : New York (NPSL Team, MLS Reserve Team)
8 : Chicago Fire (PDL Team, MLS Reserve Team)
8 : Montreal (PDL Team, MLS Reserve Team)
8 : Seattle (PDL Team, MLS Reserve Team)
8 : Los Angeles (New U23 Team, USL Pro B Team)
6 : Chivas USA (U23 SoCal Premier, MLS Reserve Team)
5 : Vancouver (PDL Team, USL Pro Affiliation)
5 : Sporting KC (PDL Team, USL Pro Affiliation)
5 : D.C. (NPSL Team, USL Pro Affiliation)
5 : Portland (PDL Team, USL Pro Affiliation)
5 : San Jose (PDL Team, USL Pro Affiliation)
4 : FC Dallas (No dev post U18, MLS Reserve Team)
4 : Real Salt Lake (No dev post U18, MLS Reserve Team)
4 : Colorado (No dev post U18, MLS Reserve Team)
4 : Toronto FC (U23/College Team, USL Pro Affiliation)
1 : Columbus (No dev post U18, USL Pro Affiliation)
1 : Philadelphia (No dev post U18, USL Pro Affiliation)
1 : Houston (No dev post U18, USL Pro Affiliation)
1 : New England (No dev post U18, USL Pro Affiliation)
FINAL THOUGHTS, FOR NOW
There are a lot of benefits to the Dayton / Crew affiliation but it cannot remain the only developmental program for Crew players near starting MLS level. Look at the team at the top of the list up there. Look at all the players those teams will have their hands on, all the experience and even places for players recovering for injury to go.
The Crew have fallen back very quickly when it comes to this. Sending a few players out to Dayton and relying on college programs is not enough.
The less you have of that in relationship to the other teams in the league the further behind you will fall.
The ideal goal for the Crew should be to field both a PDL or NPSL U23 team and a full reserve team in the USL Pro division. Having a full USL Pro team gives a MLS team the ability to effectively increase their roster pool size from 30 to somewhere around 56-60.
For those that state money as a concern, a roster of 26 players in USL Pro would cost around $500-750k a year (median salary of around $25k per). Add in coaching and team travel and you are looking at something close to $1 million a year.
With the new USMNT / MLS TV deal in place and a reported extra $3 million going to each team, a full reserve team should be a priority.
---------------------------
The recent announcement between the Columbus Crew and Dayton Lions has had time to soak now and after considering the pros and cons of the affiliation I believe it has to be in intermediate step, not the final goal.
After looking though each Major League Soccer team's college age development programs I've discovered that with the loss of a full reserve team and the lack of a U23 team the Crew have set themselves back from most of the other teams in the league.
As things stand right now, the Crew are one of just four MLS teams with no post high school development team of their own.
REASON FOR CONCERN
This is an issue for the Crew because of the big number of college age players they have brought on (having only an affiliation with a USL Pro team severely cuts opportunity for mins, looked at it in last post).
Ross Friedman, Matt Walker, Ben Sweat, Matt Wiet are players just added that could use a full reserve team season. There are other players, like; Brad Stuver, Justin Meram, Ryan Finley, Ben Speas, Shawn Sloan, Aaron Schenfeld that would benefit as well.
In recent years these players would have been able to gain competitive minutes on the reserve team.
ARMS RACE
Since MLS announced that teams had to either field a "B" team in USL Pro or affiliate by 2015 we have seen only one side decide to go with the first option (The LA Galaxy), and another 10 go with the 2nd. The rest are still hanging on to the MLS Reserve League for one more year.
If you were to quick score on post high school development opportunities for each MLS team by their U23 (or anything beyond U18) and their reserve preferences on a 1 (worst) to 4 (best) it would look like this:
QUICK SCORE : TEAM
8 : New York (NPSL Team, MLS Reserve Team)
8 : Chicago Fire (PDL Team, MLS Reserve Team)
8 : Montreal (PDL Team, MLS Reserve Team)
8 : Seattle (PDL Team, MLS Reserve Team)
8 : Los Angeles (New U23 Team, USL Pro B Team)
6 : Chivas USA (U23 SoCal Premier, MLS Reserve Team)
5 : Vancouver (PDL Team, USL Pro Affiliation)
5 : Sporting KC (PDL Team, USL Pro Affiliation)
5 : D.C. (NPSL Team, USL Pro Affiliation)
5 : Portland (PDL Team, USL Pro Affiliation)
5 : San Jose (PDL Team, USL Pro Affiliation)
4 : FC Dallas (No dev post U18, MLS Reserve Team)
4 : Real Salt Lake (No dev post U18, MLS Reserve Team)
4 : Colorado (No dev post U18, MLS Reserve Team)
4 : Toronto FC (U23/College Team, USL Pro Affiliation)
1 : Columbus (No dev post U18, USL Pro Affiliation)
1 : Philadelphia (No dev post U18, USL Pro Affiliation)
1 : Houston (No dev post U18, USL Pro Affiliation)
1 : New England (No dev post U18, USL Pro Affiliation)
FINAL THOUGHTS, FOR NOW
There are a lot of benefits to the Dayton / Crew affiliation but it cannot remain the only developmental program for Crew players near starting MLS level. Look at the team at the top of the list up there. Look at all the players those teams will have their hands on, all the experience and even places for players recovering for injury to go.
The Crew have fallen back very quickly when it comes to this. Sending a few players out to Dayton and relying on college programs is not enough.
The less you have of that in relationship to the other teams in the league the further behind you will fall.
The ideal goal for the Crew should be to field both a PDL or NPSL U23 team and a full reserve team in the USL Pro division. Having a full USL Pro team gives a MLS team the ability to effectively increase their roster pool size from 30 to somewhere around 56-60.
For those that state money as a concern, a roster of 26 players in USL Pro would cost around $500-750k a year (median salary of around $25k per). Add in coaching and team travel and you are looking at something close to $1 million a year.
With the new USMNT / MLS TV deal in place and a reported extra $3 million going to each team, a full reserve team should be a priority.
File Under
2014 columbus crew,
major league soccer,
reserve league,
u23,
usl pro
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