Saturday, August 9, 2008

Braid


Sort of by happenstance I came across the XBL game "Braid". After clicking around and reading a couple reviews on it I started scratching my head. The scores are through the roof? For a Xbox Live game that looks like a painted Mario?

Here is part of Dan Whitehead's excellent review from Eurogamer:

"You see, Braid's creator, Jonathan Blow, has more in mind than just shaking up tired old gameplay conventions. He wants to create games that make you think and feel. Braid doesn't have a story, at least not in the traditional linear narrative sense, but there's a lead character, Tim, and his mission is to find a princess. She's not a literal princess though, but a metaphor - the romantic cliché of that perfect soul mate as filtered through popular videogame motifs. The classic Mario line "our princess is in another castle", knowingly reused here, is more than just an ironic wink to gaming history. In the context of Braid's melancholy mood, it becomes a bona fide commentary on the human condition. Our princess is always in another castle."

After reading that I got the game. Like Mr. Whitehead's review, I too, am at a loss for the best way to explain the impact this game could have on you. I'll end up writing more about this game soon.

1 comment:

Thurston said...

I got this the day it came out on principle. Can't wait to give it a shot. And apparently it is selling well too, which is great.