Sunday, August 17, 2008

Braid; 4.7(?)

The simplicity of the game design is what makes this game stand apart from most others. Braid is a complete thought. As I play the game I can't help but think about what if the game had come out during the height of 2-D platforming. What if somewhere in-between Super Mario Bros. 3 and Strider a game like Braid came out? Would the course of popular video game history have been changed?

While it is futile to compare video games to movies one thing is for sure; you can't help but do it with most current generation games. Alone in the Dark has chapters you can skip to like a DVD, Dead Rising is a send up to zombie movies, BioShock comes dangerously close to film noir at points. and I'm sure that there is some review out there that states CoD IV is an 'action packed, thrill ride'. So then why does such a simple game like Braid more closely garnish feelings so close to what a movie gives you? I guess I could battle back and forth with myself for hours on that, but in the end I would tell you the same thing.

Given the right circumstances, Braid is a game that can hit you like any good art form; literary, visual, or otherwise. I would liken the game to a movie like F. W. Murnau's 'Sunrise'. In that, if I were to talk about it, you might be turned off. It is something that has to experienced under the right conditions to get the full impact.

I can't review this game under the exact same structure I use for others. It has no package and I am going to stick to reviewing games that I can collect on my shelf (for now). I sometimes wonder what is going to happen to Xbox Live Games 10-20 years from now. Will we have all them stored somewhere, like our music, to pull up later when we want to enjoy them? Kind of makes things disposable to think about it that way. Time shall tell. As for now and for the topic of this particular blog, the game gets a 4.70 out of 5. Sans Package Design and Art of course.

Anyway... that is an average.

1 comment:

Thurston said...

Sooo...I've finished completely the first 2 worlds, and have most of the next 3. I feel like I've seen some weird hostility toward the story (guess most nerds are afraid of their feelings, or have never had a relationship), but man, this game is something special. I'd like your opinion on one thing:
When I started the game, I figured that the time mechanics and the level designs were sorta arbitrary, but having traversed 5 levels, my brain is making connections between the particular time mechanics and the ascetic of each level to that particular place in the story. Maybe I'm over thinking it.